Sunday, March 3, 2019

Specialization

The four different areas of specialization for storyboards

1. Essential
- Understand composition
- Know perspective
     - Camera level and eye level
     - Camera angle and linear perspective
     - Focal length and atmospheric perspective
- Using line to describe form
- Using simple gestures to quickly communicate a figure's action

2. Animation
- Master anatomy and life drawing
- Know the principles of motion and exaggeration
- Understand how timing greatly affects a character's performance

3. Advertising
- Grasp color theory and rendering
- Understand graphic design and the relationship between text and images

4. Visual Effects
- Understand light, shadow, and the element of value
- Master composite shots (live action and effects elements combined)
- Know the principles of motion and timing

Sunday, February 24, 2019

Assignment 6.2

What are the three elements that all panels on the storyboard must include?
Framing height, angle, and movement.

What are the 5 fundamental elements included in all scripts? Define each of them.

1. Slugline- This tells the relative location of the camera (meaning whether it is Interior or Exterior location), the actual physical location of the scene, and the relative time of day. It is always in all capital letters. (Example: INT. JEFF'S TACO TRUCK-DAY)

2. Action- A brief explanation of what is seen happening.

3. Character- The person who is in the scene and is talking.

4. Dialogue- Whatever the character is saying.

5. Wryly-  A suggestion of what direction the actor should take.

Assignment 6.1

THE FOUR TYPES OF STORYBOARDS

Editorial also known as Shooting- These are used for live action productions and are mainly focused on the camera position, angle, and movement. These are used for complex sequences, action scenes, and stunt choreography.

Animation- These are focused on the timing and layout of the story. It requires several storyboards for a single shot.

Comp or Presentation- These are used for advertisements. Because their goal is to sell you a product or a concept the boards tend to be colorful and illustrative.

Previsualization also called Previz boards- These are a hybrid of live action shooting and animation storyboards. They focus on camera placement and also include performance, motion, and timing elements.

Sunday, February 17, 2019

Assignment 5.3

Rules of animation

1.  Timing- Timing is important in animation because it can be used to set the mood and exaggerate creating the right moment to make things happen. An example of this is dramatic pauses or fast paced battle scenes.

2. Squash & Stretch- Squash and Stretch is important when trying to make your animation realistic. You use this rule when you need to change the shape of your drawing when you are trying to make something bounce or walk.

3. Exaggeration- Exaggeration is putting emphasis on a certain part of the animation and can change the mood quickly.

4. Anticipation- Anticipation is used to direct the viewer's attention to part of the screen and can sometimes occur naturally. Can use facial expressions, sound, or movements to help your audience know what is coming next.

5. Overlap- Overlap is when one action overlaps another. This can make your animation flow and have a natural rhythm.

Assignment 5.2

1.  Describe how the Laws of Physics affect animation.  
These laws determine how things look and move in real life. If you follow these rules you can make your project look more believable.

2.  List the 8 laws of physics mentioned in the chapter.  For each one, describe a scenario/animation that might illustrate it. (for example: Damping Force - a basketball only bounces twice in a field of grass).  Try to be creative and create a scene that is not already offered in the book. 
Mass- An example of mass is if you drop a pin and a feather at the same time the pin will hit the ground first because even though it is smaller it has more mass than the feather. 

Gravity- An example of gravity is that at summer camp there was this big float called the Blob that we used to launch people into the air and then landing in the lake. One time I was at the end of it and the chubby kid probably weighing twice as me jumped on it sending me flying high into the air and falling down into the lake.

Weight- An example of weight is how much harder it is to fight or move quickly in water compared to doing it on dry land.

Directional Force- An example of this is in the movie "The Hitman's Bodyguard" Samuel L Jackson's character jumps off the roof of a building trying to land in the dumpster but instead hits every level of the scaffolding besides the dumpster before actually landing in it screaming his signature curse word.

Arc- An example is when you throw a grenade it makes a curved arc effect.

Damping Force- An example of damping force is how high a tennis ball bounces on the court compared it bouncing on a field full of grass.

Acceleration and Deceleration- An example acceleration and deceleration is an airplane going into the air slows down compared to the Marvel comic book character named the Sentry who doesn't slow down.

Resistance- An example of resistance is a car trying to go up a steep mountain road compared to driving on a flat road.