1. Describe how the Laws of Physics affect animation.
These laws determine how things look and move in real life. If you follow these rules you can make your project look more believable.
2. List the 8 laws of physics mentioned in the chapter. For each one, describe a scenario/animation that might illustrate it. (for example: Damping Force - a basketball only bounces twice in a field of grass). Try to be creative and create a scene that is not already offered in the book.
Mass- An example of mass is if you drop a pin and a feather at the same time the pin will hit the ground first because even though it is smaller it has more mass than the feather.
Gravity- An example of gravity is that at summer camp there was this big float called the Blob that we used to launch people into the air and then landing in the lake. One time I was at the end of it and the chubby kid probably weighing twice as me jumped on it sending me flying high into the air and falling down into the lake.
Weight- An example of weight is how much harder it is to fight or move quickly in water compared to doing it on dry land.
Directional Force- An example of this is in the movie "The Hitman's Bodyguard" Samuel L Jackson's character jumps off the roof of a building trying to land in the dumpster but instead hits every level of the scaffolding besides the dumpster before actually landing in it screaming his signature curse word.
Arc- An example is when you throw a grenade it makes a curved arc effect.
Damping Force- An example of damping force is how high a tennis ball bounces on the court compared it bouncing on a field full of grass.
Acceleration and Deceleration- An example acceleration and deceleration is an airplane going into the air slows down compared to the Marvel comic book character named the Sentry who doesn't slow down.
Resistance- An example of resistance is a car trying to go up a steep mountain road compared to driving on a flat road.
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