Sunday, February 17, 2019

Assignment 5.3

Rules of animation

1.  Timing- Timing is important in animation because it can be used to set the mood and exaggerate creating the right moment to make things happen. An example of this is dramatic pauses or fast paced battle scenes.

2. Squash & Stretch- Squash and Stretch is important when trying to make your animation realistic. You use this rule when you need to change the shape of your drawing when you are trying to make something bounce or walk.

3. Exaggeration- Exaggeration is putting emphasis on a certain part of the animation and can change the mood quickly.

4. Anticipation- Anticipation is used to direct the viewer's attention to part of the screen and can sometimes occur naturally. Can use facial expressions, sound, or movements to help your audience know what is coming next.

5. Overlap- Overlap is when one action overlaps another. This can make your animation flow and have a natural rhythm.

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